
What:
Prototype of a system with screens sketched using markers, sheets of paper, stickies, transparencies, and other simple materials.
Why:
Explore many alternative solutions with low costs and little risk. Low fidelity format encourages experimentation, honest critique, rapid iteration. Keeps teams from getting too attached to one solution. Used in early usability testing.
« #22 Experience Map #24 Ecosystem Visualization »
Posted in on April 8, 2008
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