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Article
Social Software Building Blocks Social Software Building Blocks

Seven building blocks that provide a good functional definition for social software.

Software
Kiiro Kiiro

Kiiro simplifies SharePoint, syncs with Microsoft Project, and gives you an easy-to-use interface for managing projects.

Case Study
Comcast Game Invasion Comcast Game Invasion

Deep research helps Comcast prioritize features for their Game Invasion product.

 

 

Blog

Moving the Cow Path by Dennis Breen
On my morning walk to the gym I cut across a large open field to get to get to the Rec. Centre. A few weeks ago, after a huge snowfall, I found a very crooked, inefficient path recently broken through... | March 4, 2010

My Top Interaction'10 Videos by Matthew Nish-Lapidus
In my previous post about the Interaction'10 conference I talked about some of the themes and the experience I had while there. Well, now you can have a little of that experience yourself! Along with the launch of the new... | March 2, 2010

Content Strategy for Web - Edmonton UX Book club's meeting with Kristina Halvorson by Ammneh Azeim
Edmonton UX book club started its new year with one of the hottest topics in the user experience community: content strategy. We did so by having Kristina Halvorson come and discuss her book, Content Strategy for Web. Kristina is... | March 1, 2010

Edmonton UX Book Club - Tagging: People-Powered Metadata for the Social Web (A discussion with the author Gene Smith) by Ammneh Azeim
Remember the days when every piece of paper, music or photo you had, was organized in folders tucked into a drawer? How do you organize that material now? In our November meeting, we were really excited to have our... | February 21, 2010

Our Favourite Explain IA Entries by Gene Smith
Over the past month the IA Institute ran an amazing contest called Explain IA. Entrants were asked to use words, pictures, diagrams or video to explain information architecture. There were more than 100 high-quality entires. But some of the entries... | February 19, 2010

Work Processes and Habits Part One: Bridget Smanten of Fridget Apparel by Heather McGaw
This is the first post for a series I will be doing about people working in various creative and research based professions. I will be exploring the different work processes, routines and tools that are used across various fields. Along... | February 11, 2010

Some thoughts on Interaction'10 by Matthew Nish-Lapidus
I just got back from Interaction'10 in Savannah and am in the midst of a nasty conference hangover. After three full days of conference sessions, a day of workshops, and two more days of amazing conversations my brain is beyond... | February 10, 2010

Experience Maps: Understanding Cross-Channel Experiences For Gamers by Gene Smith
One of the most satisfying aspects of our work is helping our clients deepen their understanding of their customers. A couple of years ago we worked on just such a project for Comcast--where we were able research how gamers gather... | February 9, 2010

Explain IA by Heather McGaw
This is our submission for the ExplainIA competition put on by the IA Institute. It was a really fun project to work on - you should go check out the other submissions as well, if you haven’t yet. Lots of... | February 5, 2010

IA is a Lens by Dennis Breen
People who know me know that I love metaphors and analogies (annoyingly so). So when I decided to make a poster for the Explain IA contest it was only natural that I’d choose a metaphor. For me, IA is a... | January 27, 2010

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